Reverse: 1999 is making waves in the gacha gaming scene.
Having had the chance to play the Chinese version, I can offer an insightful look into the game's story and game mechanics.
Read on to find out if Reverse: 1999 should be your next gacha obsession.
Is Reverse: 1999 the Gacha Game for You? A Comprehensive Review
Exceptional Cinematic Experience
Unmatched Animation and Art
The first thing that strikes you about Reverse: 1999 is the quality of its animation and artwork.
Crafted by Bluepoch, the game embraces Live 2D technology, allowing characters to adapt to different poses and situations.
This makes the visual aspect of the game extraordinarily engaging.
Voiceovers and Storytelling
Unlike many gacha games where only main storylines get the voiceover treatment, even the event stories in Reverse: 1999 are voiced.
The developers have gone to great lengths to make the narrative experience as immersive as possible, including diverse accents in the character voices.
Each game update is paired by a cinematic trailer of equal quality to the game's original release trailer.
Even ultimate skills in the game are presented in a cinematic style that's quite captivating.
If you're a fan of immersive storytelling and cinematic flair, this game will likely resonate with you.
Gameplay Mechanics and Combat
Simple Yet Strategic
Reverse: 1999 offers turn-based RPG gameplay that caters to both casual players and those seeking depth.
The controls are straightforward and similar to the Seven Deadly Sins Grand Cross gacha game: you move around skill cards and select up to 3 of them to be used in your turn.
However, the characters are designed with unique playstyles, offering various team synergies and strategies, especially as you progress further into the game.
The RNG Factor
One downside to the combat system is its slow pace and card RNG (Random Number Generation).
Sometimes you may find yourself stuck with an array of attack cards when what you need is a healing one, but won't be a big issue if you've built a balanced team.
The game’s pace might also not be everyone’s cup of tea; even though there's an auto-repeat feature, each stage’s first run must be done manually.
Character Progression and Customization
Level and Insight Systems
Character progression in Reverse: 1999 is divided into leveling and insight systems.
When reaching a characters' initial max level, you'll need to increase their insight level to progress further.
Increasing a character's insight level not only boosts their stats but also unlocks new passives that can entirely reshape their playstyle.
Gear Systems: Psychubes and Resonance
The game introduces two elements akin to a gear system: Psychubes and Resonance.
Psychubes are like weapons with fixed stats, but unlike Honkai Star Rail, they are not behind the gacha system and can be obtained by playing.
Resonance offer a unique grid system for each character, allowing for various stat boosts and deep character customization that can be tailored to different content.
Gacha and Monetization
Gacha Rates and Portray System
The game features a familiar gacha mechanic, with a rate boost kicking in from the 60th pull and a pity system at 70 pulls, very similar to HoYoverse games.
What sets it apart is its Portray system, a dupe mechanic that can either subtly or dramatically change a character’s capabilities.
Reverse: 1999 stands out for its generosity.
Players can expect around 75-85 pulls per patch, and can reach 110 if you buy monthly and season passes.
Plus, with a lack of PvP, the game doesn't force you into a competitive spending race.
Skins are also available, but they don't impact gameplay—purely for aesthetics.
Conclusion: Free-to-Play Friendliness
Overall, my experience with Reverse: 1999 has been overwhelmingly positive.
The game strikes a balance between being player-friendly and providing engaging content, making it an excellent pick for casual and dedicated gacha gamers alike.
Set to release globally on October 26th, this game is worth considering if you're looking for a free-to-play-friendly and captivating gacha experience.